Organisational Structure
|
Departments
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Job Roles
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Level of responsibility
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Working Pattern
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Type of company
|
Press/Media/Marketing
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3D Modeller-this is the role where people would create the environments, buildings and characters in a game,E.G= rocks, houses, player model and more.
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Intern-low level of responsibility, likely to be in a low area in the company to learn
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Freelance-you are paid for a roaming rate for short amount of time you can lose out on pay with no contract.
|
Independent-An independent business is a business that is free from outside control. It usually means a privately owned establishment, as opposed to a publicly limited company, which is owned by investment shares traded in the stock market. In many cases, independent businesses are sole proprietorship companies.
|
Programming- programming, sometimes called coding is a process that leads from an original formulation of a computing problem to executable computer programs. Programming involves activities such as analysis, developing understanding, generating algorithms, verification of requirements of algorithms including their correctness and resources consumption, and implementation of algorithms in a target programming language. Source code is written in one or more programming languages
|
Animator-the animator brings things to life taking the models and making have a life like feel and movement, making a character look like a real person in ways.
|
Apprentice- theses people require a slightly higher responsibility level compared to the intern because this one had been chosen for a role to be trained in.
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Salaried-this one is like the freelance except its slightly lower played but the pay is more set in stone to be given with a contract involved.
|
Large national- an large national company is a large county based company where the owners have multiple areas of business around the country.
|
Production-the production is the process of creating and producing the games and sometimes the creation of consoles.
|
Artist-the artist creates the final art collected from the concept artists.
|
Junior
|
Fixed Term- this is someone with a fixed amount of contracted time and pay making sure the worker gets payed for their work.
|
Large International- large international is like a large national but this has the company spread around the world in multiple country.
|
QA (Quality Assurance)-quality assurance is the area that well assures quality along set guidelines,this assurance is tested once the games are taking into testing by beta testers and alpha testers.
|
Game Testing-these people are the ones who deliver the quality control on the games in process and then report back the the developers with improvements and advice also opinions.
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Team Leader-high-this one is in charge of many people in each team of workers and designers, meaning one person’s mistake are yours too.
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Contract-this is a worker who will always be working on a set wage and amount of hours.
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Studio- this a single building for a small company or large this can be based in one or in some cases more countries.
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Publishing-publishing is the creation of the games, this is used to get the games news out faster than it would without this process.
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Supervisor- High-this one like the team leader is in charge of many people in each workers and designers, meaning one person’s mistake are yours too.
| ||
Local-local is a business that is based in a town,city or village.
|
Planning-
|
Level Designer-this person will create the level in a basic form and then send it off the the editors for completion.
|
Manager the manager oversees all reporting to the director and ceo only making this a very high role of responsibility
| |
Franchise- this is a large company, in games design franchises are games like gears of war and halo.
|
Finance & Legal-areas that come into this are copyright, budgets and more, showing what exactly a team of developers are working with and against.
|
Level Editors-the level editors edit the game landscape and finalise it to create a more well done enviroment for characters and the player.
|
Director-extremely high in responsibility, this is the man and or woman who is incharge of everyone making sore everyone has a role to do and gets their job done at the end of the day.
| |
Advertising-this is the process of spreading word about products from the publishers.
|
Concept Artist-this is the person who will create the first sketches and drawings of the characters environments and more the games.
|
CEO the ceo is the leader of the leaders making their role the mores responsible roles because if anything happens it's this person's fault weather they know about a instant or not.
|
Expectations + Conditions
| |
Programmer-the programmer's create the physics and the movement in the games with no programmers nothing would happen in the game.
|
Sick Pay
| |||
Design-this is the process of building the ideas for games or other thing, this time is used to link and make sure thing work.
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Working Patterns
| |||
HR (Human Resources)- HR is the area that makes sure all workers are happily working in their environment and can be checked on easly or other workers can discuss problems.
|
Story Developer-the story developers create and brainstorm the story for the games and then send this idea off the the dev team to create each game’s idea.
| |||
Friday, 15 January 2016
Wednesday, 13 January 2016
art and animation stuff.
Concept art
Video games, just like any other creative media format need to start from somewhere. Designers will need to express what’s going on inside their head and there is nothing better to do that with than using concept art. Concept art is probably the most valuable and inspirational aspect for any games creation.
Concept art is used for the design and creation of games, the art is part of the base elements of the creation of a game giving the basic layout of character’s, locations and scenes.
For example armour, this is drawn and drawn again till the picture matches the designers vision this is then sent to the models to create it into a object to be textured and added to the game, a example of this is the concept art used for daedric armour in the elder scrolls Skyrim.
Above is a picture of the end design and concept art for the daedric armour this would have taken days or weeks starting from a basic design and the creating more and more to add and improve it to create this fine example so armour, the armours colouring of a glowing demonic red and mat black show you the pure ‘evil’ that emits from the armour itself, in style it's drawn in a rather rough and hellish form clearly created on a digital software.
Room for improvement: It takes artists months to create a final piece of drawing because every little aspect needs to be perfect and match the characters description. Creating drafts is the first thing an artist does because it helps them to add or even delete some ideas from the piece. Creating master pieces take ages to create and takes a lot of time, no artist will create a first drawing straight away because it’s difficult to draw from the top of your head. It is easier to draw an image from many drafts and put them together to create a final drawing, and that's when artist start creating a master piece.
Various types of concept art: There are many types of different art work such as futuristic to modern art work. Creating various art work makes art a better subject because people use their imagination and passion to create wonderful pieces of work. Creating modern art work, you would expect artist to be drawing buildings, animals, scenery and people like they are now but if someone one drawing futuristic art then you would expect imagination beyond belief with long funny shaped buildings and flying cars etc. People take inspiration from sci movies and books to help them create piece of art they want to create.
One of the most important things in concept art is having the passion for it, there is no use trying to draw with no passion for what you’re doing or drawing because without the passion you won’t get the master piece you’re after.
Concept Art’s purpose is undeniably the most important step of design concerning visuals, and with the visuals being of highest priority within a video games overall development the job of a concept artist will be continuously sort after and yearned for. It will continue to fuel designs for everything from kettles to rockets and even fifty foot dragons. As this fundamental step, being the most creative and artistic, is in-fact the building blocks of success (hopefully) when appealing to a games audience.
other examples for concept art in games are:
here with SWTOR
this image is of a space battle occurring , this art gives you the feel of the world , like how it's in a time of war and how devastating all weapons used are you can see by the colours used, with the mixture of orange red and black for explosions and the oranging of the star destroyer as it falls into the atmosphere, the image is styled in a cartoon and realistic way to make the images combat more nice to look at and to give it the feel it's happening.
this image shows the true leader of havoc squad after the battle of alderaan, his armour torn up and face scorched by a thermal detonator, the dark shade over the image shows the sadness it implies and the amount of deaths in this great battle, this is also shown by each body laying on the floor in the background, the realistic and cartoony feel i believe still stays here manly cartoon like with the armour and the characters themselves have the realism.
and glitch in the system.
This concept image is on one of the enemy units called snarq, its look was designed to string a little fear into the player and have then feel they can't out run this flying machanical beast with its agile looks and menacing height in comparison to you. This would strike fear and a little laughter.
the brief.
A game that has 3 areas which are interconnected. Two of the rooms are to explore and the 3rd room contains the zombies (bots).
The first area is the largest and is set in an outside environment with landscaping and grass and some water features.
The Second room is a cave (or house / hut) in the landscaped environment. This is a fairly large area the player needs to explore and maybe find stuff.
The third room is access via a door in this cave or house and has zombies in their which will will attack the player on sight.
Plan what you think you need for this type of game.
Students will be marked for individual work, NOT for final product. So an excellent game does NOT mean a good grade.
my brief.
my brief was to create a game with water, zombies, a weapon, a charterer and create a environment ,this led to my plan.
my first play was create a area of a land in a curator this then developed into a mountion range then to my final plan of a canyon with a bridge to a tunnel or cave, then on charecter i started with a normal person curiouse i got bored of this idea quickly and created my more funny idea of a cosplay guy finding all this hell to wait for him.
mood.

animation.
is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion as in motion pictures in general is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation.
creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, such as paper cut-outs, puppets and clay figures. Images are displayed in a rapid succession, normaly at 24, 25, 30, or 60 frames per second.
no legal matters were needed to be considered with the concept art being made by me in free hand and not copyed or traced off any other artists work, if any would be considered it would be copyright but in the area i was creating all this i got nothing from other artists.
when looking into art i looked into it was all simply used for inspiration but not for accrual use in the look itself the art was simply used to help me get in the mindset to draw and create my concepts.
theme and audience.
the audience is anyone between the age of 14+ and any gender, the theame is to be set in a abandon cavern with a old shack leading to a dark realisation of the world just being you and zombies.
art.


Wednesday, 16 December 2015
models work
model .
stage one the head.
with the head i started with a sphere that i scaled to pull apart, the new forming head, pulling the front and back away from one another crating a large gap to fix this i added loops to it to creat the area to pull on the bottom to create the jar area on the head with helmet , this continues to be formed with scaling rotations and simple movement till it looked like a helmeted head, then then lead to me creating the chin area and then finishing the head to attach to the body later.
stage two the arm.
the arm was created using the cube that i extruded multiple times to create the arms length then used the loop tool to create the fingers and thumb then extruding the fingers multiple times, i created the armed to look like they are in rather block like armour that i would later adapt in its full body form.
stage three the leg.
the leg was created using a cylinder that i made rather tall pulled apart to create the foot and keep rather block and rounded to make its armoured look i then scaled and rotated parts to create its final look.
stage four the torso.
the torso started out as a primitive cylinder and then continues to be scaled in a mass amount and then i extruded areas for the shoulders and this started to form the torso as i keep moveing through i funaly cam out with a rather odd chest.
stage five the combination.
for the combination i imported every part to be in one save and joined them all together having one half of a body i then used the mirror tool and combine the tow half making the full body looking rather deformed i then started to fix its parts to look batter.
stage six the completion.
once it was all attached i adapted the arms to fit the armour look to invite a more gauntlet feel to the lower arms i corrected the chest making it more bulky and thick in its design, this is how it looks.
stage one the head.
with the head i started with a sphere that i scaled to pull apart, the new forming head, pulling the front and back away from one another crating a large gap to fix this i added loops to it to creat the area to pull on the bottom to create the jar area on the head with helmet , this continues to be formed with scaling rotations and simple movement till it looked like a helmeted head, then then lead to me creating the chin area and then finishing the head to attach to the body later.
stage two the arm.
the arm was created using the cube that i extruded multiple times to create the arms length then used the loop tool to create the fingers and thumb then extruding the fingers multiple times, i created the armed to look like they are in rather block like armour that i would later adapt in its full body form.
stage three the leg.
the leg was created using a cylinder that i made rather tall pulled apart to create the foot and keep rather block and rounded to make its armoured look i then scaled and rotated parts to create its final look.
stage four the torso.
the torso started out as a primitive cylinder and then continues to be scaled in a mass amount and then i extruded areas for the shoulders and this started to form the torso as i keep moveing through i funaly cam out with a rather odd chest.
stage five the combination.
for the combination i imported every part to be in one save and joined them all together having one half of a body i then used the mirror tool and combine the tow half making the full body looking rather deformed i then started to fix its parts to look batter.
stage six the completion.
once it was all attached i adapted the arms to fit the armour look to invite a more gauntlet feel to the lower arms i corrected the chest making it more bulky and thick in its design, this is how it looks.
Tuesday, 15 December 2015
Unit 44
fallout 4
in fallout 4 the graphics were more realistic than expected the characters looking smooth and looked like they fit their environment no matter how much you customize your player,the standard of the graphical look stayed even on low setting, yet in my personal opioning i so love how good it look on high and ultra, its can sometimes seem scary realy how much the producers put into the look compared to fallout new vegas and fallout 3 where it all seemed slightly blocky and cartoon ish in a real way.
gameplay
The gameplay was amazing, the combat systems V.A.T.S (vault tec,assisted targeting system) the new V.A.T.S is now slow motion rather than the time stop in fallout 3 and new vegas this makes it more like it should be and makes you think what you will do for each use of this ability, in general with no V.A.T.S it is still amazing , the weapons look beautiful and have amazing handling leading to the fights where it would make you feel you are actually be in combat with the enemies rather than the older fallouts dead looking mobs you now have theses static and evading targets they try to love and kill you making it far more exciting in combat. each weapon can be customized and changed to look different and have new increases with accuracy and other features that can be increased or added like with the gauss rifle can become a high damaging rifle that can instant kill most mobs.
companions
companions, these ai controlled npcs each have their own likes and dislikes leading to how well you get to know them and learn about their life stories, this can lead to new missions or convictions depending on how you act towards your followers,this could lead to them hating you or loving you for example the companion piper loved you to help and do good thing where strong a supermutant companion hates nuce thing meaning if you do what piper likes with him near it could lead to a full on fight with him or her killing you due to their characters being immortal. the companions will each have their own reason to follow you like you being 210 years old in piper's case or they want something from you like strong dose , making it easier to tell what they will want from you this makes the game more enjoyable and exciting.
power armour and more.
the power armor is made realistic in game by having to be powered by fusion cores this makes your scavenging more helpful not to mention how everything you find can be use to make other items and repair your armour and upgrade it as you continue to play the game and level , in doing this you must invest in certain perks that will allow you to do many more things in crafting and upgrading. the power armour has multiple types in the wastes and can all be found and used in combat.
story summery.
in the main storyline you play as a pre-war army veteran who was placed in a cryogenic vault created by vault-tec to take out experiments on the unknowing men women and children, leading to many vaults killing all residence, this vault known as ‘vault 111’ was a test to see how people reacted to cryofreezing in unknown circumstances, once you enter and are frozen after the bombs drop, you wake up at a unknown time point where you watch your son be stolen and your wife or husband be shoot depending on if you're male or female, you are once again frozen and start your search for your child thinking only ten years have passed and only later to find many more years had passed despite all the other reasons to dispute this factor, when you believe you have found your son it turns out he is a synth and your son is really in his sixties you are given the choice to join the institute and join your son, join the brotherhood of steel or other factions you learn about in the campaign, in my case i joined the brotherhood of steel because i will always stick with a military faction, this lead me to the point that i planted a nuclear device in their bases reactor and blow them all to the next universe, this happens after you help rebuild the brotherhood's greatest weapon a pre war robot called liberty prime who is armed with lasers and nuclear bombs to wipe out your enemies, the end of each story is open ended and ready for more content to continue the game, before blowing the base up you find the synth of your son want to come with you pulling at your heart wanting to keep him or let him die, this also happens with a companion who after you work with him for many missions and grow a bond you are forced to kill him or save him , this can affect you choices and ending and many more scenes in this game can pull at your heart.
Tuesday, 1 December 2015
unit 6 prop
The effects of fps (first person shooters) violent games on the ad rage person is widely argued and more than anything demonised and used as a scapegoat, the effect shown by some studies shows there is little more than a dulling of senses when seeing violence, this honestly is not such a bad thing knowing if you see this 'act of violence' and are dulled your likely tithing about what you're doing rayner then overreact.
Other studies show theses games actually improve a person's response and can help grow and develop certain parts of your brain, games like call of duty or halo can help your tracking, this is due to the way you have to keep your aim on your opponent, they also show improvement in multi tasking and other areas , some use games as a scapegoat because children's or you be adults are violent this is untrue, their Villanueva is caused by environment and nothing more, yes games do cause a little spike but nothing more then a short outburst , if your looking at tedious games like flappy birds or something of the sort theses cause more of a violent thought or anger in the person, this doesn't happen in games like halo or cod,when looking at the effect in an overall perspective it's quite good it's helps develope the person rather then what the news says with it being the the cause of Villanueva it's a factor of learning and a great tool to use it should be seen more positively.
Results of our survey.
what gender are you?
male
|
92.31%
12
|
–
female
|
7.69%
1
|
–
other
|
0.00%
0
|
what age are you?
19
11/23/2015 1:55 PM View respondent's answers
19
11/23/2015 1:49 PM View respondent's answers
18
11/17/2015 3:11 PM View respondent's answers
19
11/17/2015 10:20 AM View respondent's answers
17
11/17/2015 10:00 AM View respondent's answers
17
11/10/2015 3:39 PM View respondent's answers
17
11/10/2015 3:35 PM View respondent's answers
17
11/10/2015 3:31 PM View respondent's answers
17
11/10/2015 1:05 PM View respondent's answers
18
11/10/2015 11:44 AM View respondent's answers
18
11/9/2015 1:15 PM View respondent's answers
18
11/9/2015 1:12 PM View respondent's answers
18
11/3/2015 4:03 PM View respondent's answers
how many hours do you play games weekly ? (give a decent answer)
20+
11/23/2015 1:55 PM View respondent's answers
70
11/23/2015 1:49 PM View respondent's answers
3-5
11/17/2015 3:11 PM View respondent's answers
40+
11/17/2015 10:20 AM View respondent's answers
Couple of hours
11/17/2015 10:00 AM View respondent's answers
9-15
11/10/2015 3:39 PM View respondent's answers
a lightyear+
11/10/2015 3:35 PM View respondent's answers
around 15
11/10/2015 3:31 PM View respondent's answers
Define: Decent prolly ~70
11/10/2015 1:05 PM View respondent's answers
14
11/10/2015 11:44 AM View respondent's answers
I played 21 hours of Bully this past week.
11/9/2015 1:15 PM View respondent's answers
Varies
11/9/2015 1:12 PM View respondent's answers
40
11/3/2015 4:03 PM View respondent's answers
do you like to play shooter style games or others ?(please say what style if not shooter)
Yes
11/23/2015 1:55 PM View respondent's answers
rts
11/23/2015 1:49 PM View respondent's answers
Yes e.g. Bioshock Infinite
11/17/2015 3:11 PM View respondent's answers
Sports
11/17/2015 10:20 AM View respondent's answers
yh shooter
11/17/2015 10:00 AM View respondent's answers
Sometimes depending on what i'm in the mood to play
11/10/2015 3:39 PM View respondent's answers
i like to play the ones where its on the screen, you know the video ones with the ickle lickle pixels.
11/10/2015 3:35 PM View respondent's answers
yeah i do
11/10/2015 3:31 PM View respondent's answers
Shooter / Driving /
11/10/2015 1:05 PM View respondent's answers
RPG, Sport, Action/Adventure.
11/10/2015 11:44 AM View respondent's answers
shooter, action, adventure, puzzle and all that, just not strategy or moba fuck those games
11/9/2015 1:15 PM View respondent's answers
ye ye shooters and other stuff mate
11/9/2015 1:12 PM View respondent's answers
yes
11/3/2015 4:03 PM View respondent's answers
would you say your a aggressive player?
Sometimes
11/23/2015 1:55 PM View respondent's answers
no
11/23/2015 1:49 PM View respondent's answers
No
11/17/2015 3:11 PM View respondent's answers
no
11/17/2015 10:20 AM View respondent's answers
nope
11/17/2015 10:00 AM View respondent's answers
Sometimes
11/10/2015 3:39 PM View respondent's answers
yes, yes i bloody am!!!!!
11/10/2015 3:35 PM View respondent's answers
can be
11/10/2015 3:31 PM View respondent's answers
Sometimes. I'm partial to a little revenge every now and then.
11/10/2015 1:05 PM View respondent's answers
No
11/10/2015 11:44 AM View respondent's answers
Depends if there are hackers or not
11/9/2015 1:15 PM View respondent's answers
Not really no
11/9/2015 1:12 PM View respondent's answers
no
11/3/2015 4:03 PM View respondent's answers
have you played a game higher then your age range if so explain why ?
–
yes
|
92.31%
12
|
–
no
|
7.69%
1
|
do you rather violent games rather then calming ? please explain
Sometimes, helps with frustration, but sometimes makes it worse.
11/23/2015 1:55 PM View respondent's answers
dont matter
11/23/2015 1:49 PM View respondent's answers
Mixed, I like violence when its needed and suits the context of the game's story.
11/17/2015 3:11 PM View respondent's answers
calming - no stress just fun, how games should be.
11/17/2015 10:20 AM View respondent's answers
no preference
11/17/2015 10:00 AM View respondent's answers
no. I like all games alike
11/10/2015 3:39 PM View respondent's answers
do you rather grammar than be retard???? hurr durrr
11/10/2015 3:35 PM View respondent's answers
umm i like both cause sometimes its nice to play a chilling game
11/10/2015 3:31 PM View respondent's answers
I play both violent and relaxing games regularly.
11/10/2015 1:05 PM View respondent's answers
Violent games generally have better story lines and are interesting.
11/10/2015 11:44 AM View respondent's answers
Learn proper English mate. Violence is pretty good though.
11/9/2015 1:15 PM View respondent's answers
not really
11/9/2015 1:12 PM View respondent's answers
It depends on what mood I'm in.
11/3/2015 4:03 PM View respondent's answers
how do you feel playing games
Relaxed
11/23/2015 1:55 PM View respondent's answers
better
11/23/2015 1:49 PM View respondent's answers
Depends on the game
11/17/2015 3:11 PM View respondent's answers
Greatest thing in the world.
11/17/2015 10:20 AM View respondent's answers
no preference e
11/17/2015 10:00 AM View respondent's answers
i feel happy and upset/angry. But to be honest i feel nothing becasue i'm filled with anger and rage from the satan himself, just like your mother is filled with 8inch black dildos
11/10/2015 3:39 PM View respondent's answers
what are these questions!?!?!?!?!?! finish the fucking question!!! you fucktard.
11/10/2015 3:35 PM View respondent's answers
happy/angry
11/10/2015 3:31 PM View respondent's answers
FAB-U-LOUS
11/10/2015 1:05 PM View respondent's answers
Good
11/10/2015 11:44 AM View respondent's answers
https://www.youtube.com/watch?v=y6Sxv-sUYtM
11/9/2015 1:15 PM View respondent's answers
normal
11/9/2015 1:12 PM View respondent's answers
Stops me from getting bored.
11/3/2015 4:03 PM View respondent's answers
on a scale from 1-10 how stressed do you get playing games?
–
1
|
0.00%
0
|
–
2
|
8.33%
1
|
–
3
|
33.33%
4
|
–
4
|
0.00%
0
|
–
5
|
25.00%
3
|
–
6
|
8.33%
1
|
–
7
|
0.00%
0
|
–
8
|
8.33%
1
|
–
9
|
0.00%
0
|
–
10
|
16.67%
2
|
| Total |
had a scene shocked you in a game due to violence?
Nope
11/23/2015 1:55 PM View respondent's answers
no
11/23/2015 1:49 PM View respondent's answers
Yes but not in terms of gruesome but in terms of straight up weird and illegal
11/17/2015 3:11 PM View respondent's answers
Never
11/17/2015 10:20 AM View respondent's answers
nope
11/17/2015 10:00 AM View respondent's answers
no.. don't you remember... im satan motherfucker
11/10/2015 3:39 PM View respondent's answers
yea the one where i saw you online... you fuckboi
11/10/2015 3:35 PM View respondent's answers
the second time i played the GTA v torture scene
11/10/2015 3:31 PM View respondent's answers
Yes - Call of Duty Modern Warfare 2
11/10/2015 1:05 PM View respondent's answers
No scene has shocked me before
11/10/2015 11:44 AM View respondent's answers
No lol I like people getting raped and fucking chopped to pieces
11/9/2015 1:15 PM View respondent's answers
Not really no
11/9/2015 1:12 PM View respondent's answers
No.
11/3/2015 4:03 PM View respondent's answers
Violent videogames cause of trouble or just bad luck.
Since the start of video games they have slowly became more and more realistic creating horrifying worlds of death or sweet lands of happiness, in this article we will be looking at our viloant friends, we took a survey and out all out testers 70% of them played a 18+ rates game before their 18th this is quite a common thing to see in this day and age but there are still ratings anyway , the creation of an age rating seems more for the people in charge to use games as a scapegoat with their lies, like i was saying at the start, games have developed to the point we have games like call of duty or cod a first person shooter game created to give you the feeling of being a soldier in a war zone having to kill many other people , so like in the past with movies people saw new violent 'children' start to appear and linked it to gaming making up lies and making it look like games were bad and a horrid thing, we asked our testers a mother question, do the games your play make you more violent all said no to this question to back this up some research was used to look into this and it seems that playing violent games are not the cause of violence but it simply dulls your senses to it this I would think it more of a good thing, now you reading now, I bet you play 18+ violent games and I know you're not or have never been violent due to games, except maybe that one little kid online by just simply being disrespectful, as we look deeper into this you can see that video games are not affecting us well not in a bad way, with other research we looked into we found that gaming actually helps us it can help with multitasking and keep you focuses and in some cases improve patience, now how is all that bad, we can without realising it learn from video games and become better people and do better jobs , you see some sergeants train with a simulator and not that rip off game surgeon simulator, these people train their skill and learn from these games so why do we all do it it's not like we can't is it? The world we are creating with these games creates a audacity for entertainment , making competitions and more to keep everyone happy, games like Starcraft a games that's a real time stratagem help you think tactical and improve your thought processing, helping your think of new ways to win in a war zone in this unrealistic world, now you have read this do you think that our games are the cause of violent behaviour ? I believe not it's simply a means to evolve in a digital sense rather than physical.
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