Wednesday, 16 December 2015

models work

model .

stage one the head.
with the head i started with a sphere that i scaled to pull apart, the new forming head, pulling the front and back away from one another crating a large gap to fix this i added loops to it to creat the area to pull on the bottom to create the jar area on the head with helmet , this continues to be formed with scaling rotations and simple movement till it looked like a helmeted head, then then lead to me creating the chin area and then finishing the head to attach to the body later.











stage two the arm.
the arm was created using the cube that i extruded multiple times to create the arms length then used the loop tool to create the fingers and thumb then extruding the fingers multiple times, i created the armed to look like they are in rather block like armour that i would later adapt in its full body form.



stage three the leg.
the leg was created using a cylinder that i made rather tall pulled apart to create the foot and keep rather block and rounded to make its armoured look i then scaled and rotated parts to create its final look.




stage four the torso.
the torso started out as a primitive cylinder and then continues to be scaled in a mass amount and then i extruded areas for the shoulders and this started to form the torso as i keep moveing through i funaly cam out with a rather odd chest.





stage five the combination.
for the combination i imported every part to be in one save and joined them all together having one half of a body i then used the mirror tool and combine the tow half making the full body looking rather deformed i then started to fix its parts to look batter.




stage six the completion.
once it was all attached i adapted the arms to fit the armour look to invite a more gauntlet feel to the lower arms i corrected the chest making it more bulky and thick in its design, this is how it looks.


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