Tuesday 14 June 2016

game (unfortunately broken)

below will be a video of me running around my game looking around mainly and vaguely explaining why the game is not working, where i wish it was working.
for better reasoning in my game, when doing the code, main linking sections of code where non existent in my unreal, if these links shown up then my zombies would chase you in the cave and towards the bunker where the other soldier models would be there to kill you or you kill them to hold the infection at bay, i spent days trying to find and fix my issues with the code issue.

with my models they are not my own because when attempting to import my own models the engine did not recognize their files even tho they were fbx. files this problem didn't seem to happen with the chosen models so unless my fbx files were different i don't know.

with the creation of my landscape it was rather obvious with the video that it is mainly plaine, there would be tree's but when the content was added for these things they would not show up in the content browser so i was unable to place any other environmental features apart from the rocks used for the cave.

when looking in the resources available i could have made the game look a little better but for what time i had and what i had to use it came out as well as i think it could have, the main regret i have is with the code and it not working except for the game starting and the moving (no animation) of the character.

(to be continued)

below will be some images of my coding that worked and some that wa in progress like the ai controller that was unfortunately one of my code, lines that was stopped from working due to problems involving missing code sections that either no longer exist in my unreal engine or my version was so out dated that the code lines did not exist at this time. if this worked it would make the zombies follow the play and on contact it would kill the player restarting the game.


here i show my main menus code showing how each section links to a new feature like how game will take you to the next section and spawn you as the player in the starting building, and it shows you can change options like resolution and such, unfortunately these menus didn't not work , only the play button functioned properly.if the broken code here worked it would lead to a new menu to allow you to change the games reselution to habe a bigger or smaller screen.



here is the ai controller, it is quite short because it is missing multiple links that i could not bypass and was unable to locate theses links needed for the code to work this would be corrected if i had more time but unfortunately with what i had i could not find a solution.

this selection of images below are of the character with some areas unfinished when trying to create a prone,crouch and jog theses unfortunately had the same problem as many of my links making it unable to find, fortunately the controls to walk, jump and effect the energy bar and the hud view all worked so when in game you can walk, if the code was available you would be able to lay on your front and crouch and run at a good speed.

this image is the view of my game settings to show how you see in third person.


a over view of my game i believe if i had more time i couldhavee sorted all the problems that game up but with the engine only being a recent release when i started it was more then likely for theses problems but i tryed to fix everything i could with what i had, its look and code was all made from scratch and used from basic , the only things takes were the models for the weapon (unused at the end) the character model and the zombie modele.



 Below this point are the HUD layout and the max ammo blueprint layout out for use but unable to put onto practise because of issues with getting the weapon its self to work.













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