Wednesday 20 May 2015

the game  i will be creating sound for will be my plat former.

the game is a sifi game based in climbing platforms to reach a boss to then kill and progress to the next level, the player uses guns to kill.
blaster sounds
this will be made by sounds i personally make myself, this sound will then be edited and changed to suit its purpose more.
jumping 
this will be a sound i collect from a source on the internet because there will be a better sound out there.
background
the background will consist of scratching ,howling and a sifi like memo to it.
dieing
this will be a thud and a breath in fast this this will be set out of you gasp and then you hit the floor.
step sound:this will be real steps made heavy to show the character is heavy footed also to add a little more of a creepy vibe.
entering the ship:on entry of the ship you will hear a short demonic laugh and the thud of a mettle door closing with a heavy crash and a sudden inhale.
this will; be used to give the play the feeling they are trapped and to regret their decision of entering, this will need a medium sound capture rate because its meant to be done over time for a entrance, this will require maybe for creation 8GB of ram for this simple entrance,

all of the sound's will be done in mp3 because this will be designed for a mobile device or a small indie game for pc, some of the sounds like the exhaling and humming will need a studio or a very quiet area to record and pick up the sound,the other sounds may be taken and edited or will be able to be louder then background noise.





Evaluation.

below are snapshots of my creation of my sounds in my game some are taken then edited then used in my game but all were composed (selected and joined) by me and edited.

To evaluate my sounds I believe all my sounds work well for my game and they are set out to join with the sound the gun sounding like a electrical pulse when shooting and the jump works in a way to more sound they are jumping of an odd surface, this continues to the first theme background making the player want to rush the mission and then the second more to relax the player in the second room to get them ready for the last room (this was never created) the death sound was a edit is distortion and echo on a wabafet and the machine was a talk with someone I know edited to a point that is sounds to me like a shutdown.

The total evacuation to me is that the sounds work to me perfectly with the game to the point could get them for my game.

With the evaluation on my personal work I used a stereo Dictaphone to capture and recorded the sounds and later edited. In future I believe I would prefer to use an iPhone voice recorder because I find its much better quality in its tech compared to what I used. 





Thursday 7 May 2015

2d game cards

the game would be made for a mobile device, mostly for something like a iPhone 6 because it in my opinion is too simple for the pc to have the game is simply two button that are easily used on a mobile device and would most likely be more interesting on a mobile device rather them a pc.

i would make the sprites all 32 pixel to make it easier to run on the phone and then i would correct the resolution to fit the size of the iPhone screen and the sprite sized and button collision would be warped around the object its self.

the iPhone 6 has a 4.7-inch (diagonal) HD display and  Multi‑Touch display with IPS technology also 1334x750-pixel resolution, this means i have a fairly large resolution for the game and the multi touch disply will be used to make the buttons selectable. 

above is the game on a mobile decide in the iPhone 6 the stick and twist are touch sensitive and you choice what one to click using the touch sensitive function on the iPhone, each sprite was edited ti size because if the screen size and the help of the device setting on game maker.
The phone mode version of this game is edited by adding a script in that tells the game the button location's this makes it so the phone will know where the stick and twist and escape button are and this would make it viable for the app form on the iPhone.
In the conversion from pc to phone we have had to scale down the sprites to fit the screen and also got the sprites in the correct location for the phone.

the mobile gaming platform is designed around apps , games that are fairly basic and mostly in 2D some in basic 3d modles in the game.most games on this platform are rts games simple swipe games.
the games on this platform are designed for small screens to make it easier to play on this device and then the graphic quality is set to be fit for each mobile device to run fine with minimal lag.
Retina HD display
4.7-inch (diagonal) LED-backlit widescreen Multi‑Touch display with IPS technology
1334x750-pixel resolution at 326 ppi
1400:1 contrast ratio (typical)
5.5″
Retina HD display
Retina HD display
5.5-inch (diagonal) LED-backlit widescreen Multi‑Touch display with IPS technology
1920x1080-pixel resolution at 401 ppi
1300:1 contrast ratio (typical)
Both models:
500 cd/m2 max brightness (typical)
Full sRGB standard
Dual-domain pixels for wide-angle viewing
Fingerprint-resistant oleophobic coating on front
Support for display of multiple languages and characters simultaneously
Display Zoom
Reachability
This is the spec for the iPhone 6 showing the exact resolution on the phone that I would be working with for the conversion on this game and such, this is the reason why I had to scale down my sprites and relocate them for the game in the end with the creation.



above is the game shown on a pc moniter you would use the mouse to select your stick or twist and hit escape to excit out of the screen, like the the phone version you have each of the gray ai players and you as a yellow figure between the stick and twist
on the pc platform you get , fps,rts,mobas and all types , theses will run on what you have installed on your computer if you have a well fitted computer with something like ,CPU – Intel Core i7-4790K,Motherboard – MSI Z97 Gaming 7,Memory – 8GB Corsair Vengeance 1600MHz DDR3 Low Profile 1.5v MemoryVideo,Card – MSI GTX 970 Gaming 4GBoot, Drive – Samsung 850 EVO 500GB SSDStorage, Drive – Western Digital Caviar Black 1TB 7200RPM Hard DriveOptical, Drive – OEM DVD Drive or OEM Blu Ray Drive (Any Manufacturer),PSU – Antec EA-650 Platinum,Case – Corsair Obsidian 750DCPU ,Cooler –
 Corsair Hydro Series H100i, Operating System – Windows 7 64 bit or Windows 8.1 64 bit this would be a high end computer that could basicly run any game on the market to date.
the pc's build will be the decideing point on how games run on it, but in the terms of this basic black jack game this would run well due to its lack of graphic quality needed and since it’s in 2D there is no 3D rendering required in the game meaning once again it will run fairly fast on this platform.
With this spec, you could play games like planetside 2 or planetary annulation with minimal lag and you could play on high graphic settings so you are playing an amazing looking game and playing it well.





For this I have used a game creator called ‘Game maker studio’ and in its set up with programming you can design it in drag and drop or you can type the code up on a coding setting, with this you create the sprites convert them to objects and then you can code them to do their jobs in the game, and you can make script to create a randomizer or a set up and ai code like we have for this card game above.




This is the set up and code in the game maker studio used in the game above and its showing the ai code, randomiser for the deck and the set up code.
This is an example of what you can do on this game software and it’s a well working software, you can also use this to animate your sprites and create them from scratch this is all on this software and you can easily access and use all of this to your advantage and for the creation of your games, or you can import from other software’s like images from Photoshop or fireworks this could come in handy in the creation.